Design
System 

Pictogram explaining the Design System

Main illustration of Appway's Design System

Problem

The user interface of new client projects were created from scratch or using another project as a starting point; even though the requirements would vary between them. Overall there was no unified approach into building projects and upgrades were resource intensive since every aspect was custom-made.

A person wearing glasses
				Description automatically generated with medium confidence

‘Let's focus on the integrating the backend first and we see what we do in the frontend afterwards... we could use an old project’

Application Developer

Needs to create the UI of projects from scratch or hack his way through existing projects

A person with a beard
				Description automatically generated with medium confidence

‘Every change/upgrade in the front-end of my solution very expensive’

Client Project Manager

Had a tailor made application made for her organization

Pictogram for Patterns Pictogram for Screen components Pictogram for Screen Templates Pictogram for Solution Components Pictogram for Theming

The 5 pieces of Appway's Design System: Patterns, Screen Templates, Solution Components, Screen Components and Theming

Proposal & Process

The proposal was to create a Design Systemthat allowed developers to replicate designs easily by using premade UI components & modules and following a set of patterns:

During a period of 6+ months it was necessary to go through hundreds of activities, the key activities I was involved in:

  1. Identify patterns used in previous projects: identify tendencies and best practices together with developers
  2. Create high level customer journeys of existing applications: identify user activities
  3. Group existing patterns and match with user activities
  4. Define what is required of each area when creating applications
  5. Define initial stages/templates of applications
  6. Draft first designs based on template and component requirement
  7. Create innitial prototypes of templates and components
  8. Define configurations and document
  9. Create a development package based on components
  10. Evolve and fix bugs of the development package based on additional research regularly
  11. Maintain documentation, development packages and E-Learning up to date

All of the activities mentioned above were part of an iterative process, many were done multiple times through numerous Sprints.

Result

This project had 3 main deliverables: a development package that contained all of the UI code that made up frontend, a website where all of the principles, patterns and components were documented and an E-Learning course that explained in-detail how to use the design system.

These 3 deliverables allowed for the following results:

  1. Continuous improvement Clients can now benefit from updates in the UI of their projects with the click of a button since seamless roll out updates of the Design Systemare made possible by its self-contained architecture.
  2. Scalable design and development Developers are empowered by reusing prebuilt modules which accelerates development and guides them in creating an effective user experience.
  3. Efficient team collaboration A shared common language was created for expressing solution ideas, with the patterns and modules serving as vocabulary.
  4. Cohesive experience across applications A seamless customer experience was ensured due to visual consistency across modules and by applying the client's brand theme throughout their ecosystem of applications.

How to work with the Design System sales Demo.

Impact

The success of the Design Systemspear-headed a change in the company's way of working and business model.

Starting as a service company that supplied developers to work on top of a in-house made platform: to a product company that provided an array of ever-evolving functional applications packages that could be mixed & matched by the client in their ecosystem.

This meant for the company's business model that clients would no longer pay one time per project development & maintenance, but would now subscribe to the application packages they adquire. This subscription would include upcoming updates, documentation and E-learning.

This also paved the way to a business only logic approach: were applications can be configured by business stakeholders and the UI is automatically generated without additional coding required.

 Documentation of Templates

Documentation of 3 Screen Templates: Space, Activity and End Screens.

Challenges

This initiative faced many difficulties, among them:

Ricardo Gerstl presenting

Ricardo Gerstl (with very short hair) presenting Appway's Design System in a conference

Role

This initiative required me to wear one big hat:

User Experience Engineer (Lead)

Design System Patterns

The 3 patterns work of the cornerstone of Appway's Design System.

Learnings

From this project I got four main takeaways:

  1. Bring people into the journey: this means a lot of talking. I prepared a generic slidedeck and demos I would present on a regular basis to stakeholders.
  2. Make allies across teams: I have one or two 'embassadors' across teams who provided regular feedback and supported the Design System adoption
  3. This project was aleays evolving, therefore it's success or failure couldn't be measured after an end date. That is why we needed to divide it into smaller projects to better understand progress.
  4. People don't read: documentation should have a visual material and an interactive part to support it. When possible, even create videos to send your message across.
Ricardo Gerstl presenting

Appway's Design System mission and call for feedback.

For more information on Appway's Design System visit: design.appway.com
Next Case Study: interactive Elements